AI Insights · Timothy · June 2024
Top 5 Boxing Games Performance in Peru for Q2 2024
Explore the performance of the top 5 boxing games in Peru during Q2 2024, including trends in downloads, revenue, and weekly active users.
The performance of the top 5 boxing games on a unified platform in Peru for Q2 2024 reveals interesting trends in downloads, revenue, and weekly active users. The data comes from Sensor Tower, providing deeper insights into these apps' market dynamics.
Boxing Star: Real Boxing Fight saw a notable fluctuation in its weekly revenue, starting from around $103 in early April and peaking at $267 in early May, before stabilizing at approximately $218 by the end of June. Downloads experienced a significant spike in the week of April 8, reaching 1.2K, then gradually declined to 182 by late June. Weekly active users followed a similar trend, peaking at 3.3K in early April and decreasing to approximately 955 by the end of the quarter.
WWE Mayhem experienced a consistent download rate, maintaining a range between 317 and 530 downloads per week. Revenue showed variability, with a high of $128 in late April but dropping to $17 by the end of June. Weekly active users remained relatively steady, fluctuating slightly around 1.1K throughout the quarter.
EA SPORTS™ UFC® 2 had a strong performance in downloads, with numbers consistently above 1.5K and peaking at 2.6K in mid-June. Revenue, however, remained modest, with a peak of $114 in mid-April and stabilizing around $24 by the end of June. Weekly active users showed a positive trend, increasing from 2.5K in early April to 3.2K by mid-June.
Real Boxing 2 demonstrated a strong download performance, particularly in early May with a peak of 1.7K, before stabilizing around 993 by late June. Revenue remained low, peaking at $60 in early May and ending at $17 by the end of June. Weekly active users followed a similar trend, peaking at 2.7K in mid-May and stabilizing around 1.7K towards the end of the quarter.
Real Boxing: KO Fight Club showed a significant increase in downloads, starting at 58 in early April and peaking at 467 by the end of June. Revenue remained consistently low, peaking at $20 in late April and ending at $12 by the end of June. Weekly active users saw a steady increase, from 177 in early April to 584 by late June.
For more detailed insights and data, visit Sensor Tower.